Core Platform Components
Gatsby gives studios the full stack for player trading, resale royalties, tournaments, rewards, and cross-game discovery, all inside a shared player economy built for buying, selling, and cashing out.
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Give players one identity, one balance, and one inventory that follows them everywhere.
Single USD wallet that works across all Gatsby‑powered titles.
Unified player inventory: items, passes, and collectibles from every game in one place.
Gatsby game launcher as the central hub where players access their wallet, inventory, and games in a single experience.
Cash in, play across worlds, sell what you’re done with, and cash out.
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Turn your items into part of a bigger, always‑on market.
Built‑in marketplace where players buy and sell assets from any Gatsby game.
Cross‑game listings: a skin earned in one title can be sold to a player from another, all in USD.
Studio‑defined rules on tradability, fees, and royalties, while the platform handles matching and settlement.
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Design economies around loops, not just one‑way purchases.
Battle pass builder to ship seasons and events using the same USD rails.
Hooks for rewards, loot, sinks, and sinks‑to‑sources so players can resell what they unlock.
Live tuning for pricing, progression, and rewards based on real money behavior.
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Control your corner of the shared economy.
Manage your catalog, prices, and fees while tapping into the global player base.
See how your items move not just in your game, but across the entire Gatsby ecosystem.
Set per‑title rules while still benefiting from the network effect of a unified marketplace.
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Drop in and connect your game to the shared economy.
Unity and Unreal SDKs/APIs to map your items, inventories, and events into the unified player inventory.
Hooks to list items automatically on the cross‑game marketplace when you mark them tradable.
Optional UI modules for wallet, inventory, and marketplace views that “just work” across titles.
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Real‑money rails behind a familiar UX.
USD‑stable settlement for every trade, regardless of which game it started in.
Platform‑level compliance, fraud, and reporting so each studio doesn’t have to rebuild it.
Join the early studio list
If you’ve built a game with a real item economy and you’re feeling the pressure of high platform fees, grey market leakage, or a Web3 model that is no longer serving your players, we’d love to hear from you. Gatsby helps studios create a more sustainable, player-friendly economy with regulated USD transactions, built-in secondary trading, and royalties on every resale.
You can express your interest in the platform here by sharing a bit about your game, so we can prioritize studios like yours for early access as we bring Gatsby to market.